Robert Downey Jr.'s Doctor Doom is set to be the biggest threat the Avengers have ever faced when Avengers: Doomsday arrives on December 18. But for all of Doom's terrifying reputation, Marvel's own official power rankings tell a more nuanced story, one that reveals two clear gaps in an otherwise extraordinary profile.
Marvel rates Doctor Doom across six categories on its official character page: Intelligence, Energy, Speed, Durability, Fighting Skills, and Strength. The scores paint the portrait of a near-complete weapon. Four of those categories rank at the top of the scale, and two do not. As menacing as Doom is, this means all hope is not lost for Earth's Mightiest Heroes.
Doctor Doom's Greatest Weaknesses
Fighting Skills — Weakness (4/7)
This is where the picture changes. Marvel rates Doom's Fighting Skills at 4 out of 7, a score that shows a gap relative to the rest of his profile. For context, dedicated hand-to-hand combatants like Captain America, Black Panther, and Daredevil score significantly higher in this category. Doom is not in that tier.
He is not unskilled, though. Doom trained in Tibet under monks who taught him martial arts, and he studied swordsmanship under Europe's finest instructors. He caught Captain America's shield bare-handed in the comics. Doom also bested Black Panther in a hand-to-hand confrontation, no small achievement against one of Marvel's premier fighters.
But Doom does not fight with his hands if he can avoid it. His combat philosophy is built around overwhelming force at range, energy projection, magical attacks, and technological superiority. When stripped of his armor and magical resources, his fighting ability becomes a legitimate vulnerability.
Heroes who can close the distance quickly and negate his ranged options put Doom in territory where he is less comfortable. That 4 out of 7 tells you exactly where to hit him.
Strength — Weakness (4/7)
Doom's Strength also rates at 4 out of 7, making it his joint-lowest category alongside Fighting Skills. This is perhaps the most consequential weakness, because the hero roster that Doom will face in Doomsday includes some of the physically strongest characters in the MCU.
In the comics, Doom's armor dramatically elevates his raw strength to the point where he can crush diamonds in his bare hands and make the Hulk bleed with a single punch while armored. But that enhanced strength lives in the suit. Without it, Doom is a physically imposing human being who once killed a lion bare-handed, but he is not in the same conversation as Thor, the Hulk, or the Thing when it comes to pure muscle.
This is a known liability, and Doom knows it. His armor compensates heavily, but heroes with sufficient strength to physically overpower the suit, or the intelligence to find ways around it, expose the man underneath. The rating is Marvel's way of acknowledging that Doom is not a brawler by nature. He is a strategist who built tools to make brute strength irrelevant.
Doctor Doom's Greatest Strengths
Intelligence — Strength (6/7)
Marvel rates Doom's Intelligence at 6 out of 7, the same tier as Reed Richards and Tony Stark. Doom is considered one of the two or three greatest mortal minds in the Marvel Universe, with his brilliance spanning robotics, physics, genetics, dimensional theory, and the mystic arts simultaneously. Most Marvel geniuses master one discipline. Doom mastered several and then went further.
His most famous invention is the Time Platform, introduced in Fantastic Four #5, Earth's first functional time machine and one that Doom himself distinguishes from mere dimensional travel. His Doombots are near-perfect replicas of himself, complete with advanced AI, capable of fooling heroes and enemies alike for extended periods.
He also designed a device that can imbue ordinary people with superpowers and constructed force-field generators sophisticated enough to protect an entire nation.
Energy — Strength (6/7)
Doom's Energy score also sits at 6 out of 7, reflecting one of the most versatile offensive arsenals in Marvel Comics. His armor is the primary delivery system, capable of projecting concussive force blasts from its gauntlets, firing a wide array of energy bolts, and generating an electrical current that shocks anyone who makes physical contact with the suit.
Beyond the armor's built-in weapons, Doom's command of the Mystic Arts adds another dimension to his energy capabilities. He can project magical blasts, create mystical force fields, and absorb and redirect the energy of other characters, most notably draining Count Nefaria of his power entirely, leaving him aged and powerless.
He once used a device in his armor to absorb a fraction of the Beyonder's near-omnipotent energy. In terms of raw offensive output, few villains in Marvel's roster match Doom at range. This is, by design, where he is most dangerous.
Durability — Strength (6/7)
Doom's Durability is one of his most underappreciated attributes. The titanium armor (which you can view in HD here) is the obvious reason; it withstands blasts from Thor, hits from the Hulk, and sustained assault from the Fantastic Four.
An electrical current runs through the suit permanently, punishing anyone who makes direct contact with it. The armor also features a personal force field generator as an additional protective layer, meaning attackers often have to penetrate two separate barriers before reaching Doom himself.
What makes the durability score particularly significant is that it holds even under extreme circumstances. Doom survived being sent millions of years into the past by the Marquis of Death, a cosmic-level punishment that would destroy virtually any other character.
He endured it through what the comics describe as sheer willpower and hatred, eventually mastering dark arts during that exile before returning to exact revenge. Physical punishment alone is rarely enough to stop Doom, as his psychological endurance matches his armor.
Speed — Strength (5/7)
Marvel rates Doom's Speed at 5 out of 7. This is slightly lower than his peak categories but still firmly above average for a Marvel character. In practical terms, Doom's speed comes primarily from his armor's miniaturized propulsion system, which grants him flight and allows him to close distances quickly or reposition during combat.
Without the armor, Doom is at optimal human condition, fast and agile by any normal standard, but not a character who wins fights through raw speed the way heroes like Quicksilver or Captain Marvel do. Doom's approach to speed is strategic rather than physical.
He compensates for any deficit through preparation, planning, and the reach of his energy projection, which travels at the speed of light regardless of how fast Doom himself is moving.
Geraldo Amartey is a writer at The Direct. He joined the team in 2025, bringing with him four years of experience covering entertainment news, pop culture, and fan-favorite franchises for sites like YEN, Briefly and Tuko.