Six Days in Fallujah Is Revived and Will Release This Year

Six Days in Fallujah
By Jack Martin

Six Days in Fallujah was set to depict a realistic vision of the Second Battle of Fallujah. The Konami published title, if released, would have shown the intense skirmishes that took place during the Iraq War.

After fierce public outcry, however, the game was canceled in 2009. Fans always wondered what the game would have been like, given its unique focus on realism.

It seems that they won’t have to wonder anymore, as the once-canceled game has a new lease on life.

Six Days in Fallujah Has Returned

Six Days in Fallujah , the controversial and canceled first-person shooter, has been revived and will release sometime in 2021 for consoles and PC, according to Eurogamer .

The game is no longer helmed by Konami. It is instead being developed by Victura and Highwire Games, the latter of which was founded by Destiny and Halo alumni.

The description of the game’s announcement trailer reads:

“Six Days in Fallujah is a first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians who fought Al Qaeda during the toughest urban battle since 1968.

Lead a fireteam through accurately recreated encounters from the real battle, built with technology that brings you closer to the uncertainty and tactics of real combat than any other game has explored until now.”

The trailer can be found below:

A CONTROVERSIAL GAME BACK FROM THE SCRAP HEAP

Six Days in Fallujah was originally met with intense controversy surrounding its depiction of the Iraq war. The recency of the real-life events, coupled with the proposed intense sense of realism, was enough for Konami to cancel the game in 2009.

The announcement trailer seems to suggest that the original vision for the game is still intact and features interviews with American Marines, soldiers, and Iraqi civilians who fought in that battle. Eurogamer notes that their input was crucial in recreating the events during the Second Battle of Fallujah, so realism is clearly still the driving force behind the game.

The pedigree behind the development for Six Days in Fallujah is incredibly promising. Jaime Griesemer, the lead designer for Halo and Destiny , and Marty O'Donnell, the composer behind Halo and Destiny , are both working on the revitalized title.

Their legacies in blockbuster first-person shooters will likely translate well to Six Days in Fallujah , and it will be interesting to see how the pair tackles realism compared to their work in science fiction.

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